These are the major new features in the new TriCaster 460 and 860s. Almost every part of the software was improved with either new features, improved performance or better ease of use.


Virtual Camera Moves

Bring your virtual environment to life with animated virtual camera moves. Adjust shot framing on the fly with manual pan, zoom and pedestal movements, or zip from one preset shot to another without touching the camera.

2X LiveSet Shot Presets

Leagues further than just a “start and finish” zoom position, all professional TriCasters support full pan and scan configuration, with eight custom preset positions for all sets–and with the new live Shot Editor, presets can be modified even while live.

New Live Virtual Sets

The next generation of live virtual sets included in TriCaster 860 take total advantage of our full pan and scan capabilities and position presets, and now include our most updated, more life-like template sets.

Holographic Live Virtual Sets

Create a customized virtual environment from any real-world location. Turn panoramic images taken with your smartphone, DSLR or even point-and-shoot camera into a photorealistic virtual set, using the companion TriCaster VSE 2.5 software (sold separately).


Network Out

Adding more flexibility to TriCaster’s outputs, a configurable over-the-network destination—just like any hardware I/O connection—can be assigned a video source and independent audio channel.

M/E Submix Out

Double your output and audience opportunities by switching two shows, simultaneously, or producing a secondary feed for post-show repurposing, with the ability to output an M/E sub-mix


Playback from Cloud, IP, and Stream

Access virtually limitless video sources and content applications as video sources, with the ability to connect to Cloud-based media, IP cameras and streaming servers through network inputs.

Still & Title Buffers (10)

Access up to 15 additional media sources – instantly – during live production. View and manage buffer content directly inside the integrated multiviewer, including animation preview (in some models) and, incredibly live title editing.

Animation Buffers (5)

Dedicate some of your new buffers for up to 5 more full-motion sources for anything animated that you want instantly available, like LiveSet backgrounds, station logos, animated graphics elements–and set them to loop, run once, move around, slow down, position anywhere, scale, and key.

De-Fielded Grabs

Stills from any input (even buffers) can be captured in a pristine, de-fielded frame for immediate use, whether in the show or published instantly.

Send Recording to Playlist

The Add to Playlist record panel command enables instant turnaround of in-show content, making recorded clips available for immediate playback from any DDR playlist.

Send Grabs to Buffer

Make the scene you’ve just produced available as a newly captured image source in your show. Grab and send the still image directly to a buffer and have it at your beck and call.

Playlist Editing During Playback

Easily accommodate revisions to the show rundown or new content without missing a beat by making changes and updates to media player playlists during showtime. Every preset bin can be accessed and reorganized on the fly, even playing back content from one playlist while editing on another.



Make commonly used series of commands automatic, or just simplify complex ones. Record any sequence of operations as a macro event, then trigger with a mouse click, keystroke, control surface action or MIDI button–or gesture-based onscreen hotspots.

Macro Editor

Save time reproducing your painstaking macros from scratch. Tweak to your exact specifications, editing the action, timing and order as needed, to ensure automated operations run smoothly and accurately.


Configure your setup of a particular scene just the way you need it for any scenario, then fire every macro action, simultaneously, to snap to it automatically, organizing and automating your show down to the finest detail.

Hot Spots

Turn on-screen areas into interactive controls and let your talent trigger macros with live motion—even run your one-person show from in front of the camera. A wave of a hand or a walk to a mark, and the next action sequence happens automatically.

MIDI Support

Make automation of your show even easier or breakout control tasks to additional crew with TriCaster’s extensive MIDI support. Add one or any number of MIDI devices that fit your application and budget, assign macros to controller buttons, and provide dedicated control over video operations—even meshing them with live performance elements like sound, lighting, effects, and more.

M/E Autoplay

Increase the efficiency and accuracy of your production with instant automatic playback. Clips and content play right on cue whenever you press the applicable switcher or M/E button, meaning zero delay when taking a video or image.


Session Templates

Set up and store session settings in reusable templates to jump right to your custom configuration during pre-show activities.

MEM Slot Presets

A timesaver on every level. Configure M/Es, LiveSet shots, transitions, media players and more with your most frequently used setups and content. Presets include multiple slots for instant access to your preferred assets, even while live.

Input Grouping

Use the UI to link switcher and M/E source rows together in color-coded groups to streamline your simultaneous actions on multiple sources and multiple outputs. Make instant, accurate adjustments and fewer mistakes.


UI Enhancements

Next-generation user interface standardizes workflows and conventions across all pro-level models, providing more intuitive control placement and enhanced visuals for better performance, and more efficient operation in typical control environments.

Monitoring Enhancements

Preview any source, including M/Es and Buffers, within Waveform/Vectorscope for color correction and level adjustment.

Multi-View Overlays

Individually customize each multi-view preview monitor, adjusting on the fly for fine-tuned workflow or simply for observation.


M/E Record

Record specialized sub-mixes of your live production that you can re-purpose at will. Set your record source to any M/E, and capture an alternate cut of your live show, an uninterrupted feed of a select composition, or even an identical program with different branding.


Audio Control Surface (Avid Artist Mix)

Add an audio operator to your crew to focus solely on sound. Every TriCaster supports the Avid® Artist Mix audio control surface (sold separately) to provide hands-on control over audio levels and configuration options.

Audio Follow Video (AFV)

Simplify even the most complex A/V setup by selecting any video source to automatically trigger the appropriate audio selection.

Stereo Output Mixes

Expand audio without adding more hardware. Pair stereo output mixes for quad audio, or split them up for multi-language production, a secondary mix, and much more. Dual auxiliary outputs, too.

Audio Routing

Every conceivable audio distribution combination with independent routing of any channel from any input, to any and all of the four audio output mixes.

Pan Control

Pan control on every channel creates a rich, layered sound experience.

Rename Audio Inputs

TriCaster makes it easy for you to keep sources straight, use your own naming conventions, and simplify adjustments.

Independent Delay

Compensate for sync issues with incoming video from mixed cameras with the ability to adjust the audio delay for every input.


Listen and adjust more accurately, with the ability to toggle Solo setting on or off. Audition any single source or output channel, with both exclusive and latch operation options.


Social Media Share Panel

Take over second and third screens with built-in social media sharing. Real-time publishing instantly links you with all of your social networks – like Facebook, Twitter, and YouTube – so you can share, distribute, and engage instantly, even when you don’t have a dedicated social media producer on site.

FTP & File Copy

Duplicate and transfer saved files and recordings for internal and external distribution, getting content to the people that need it, more quickly and efficiently.

Clip Publishing

Prepare recorded files for publishing, creating in and out points on the frames of preference, and then uploading to the desired destination for internal use or external viewing.

Still Grab & Publish

Grab stills from all inputs (including Buffers) and main outputs simultaneously, with enhanced de-fielding for better image quality, and publish immediately to social sites or post-production workflows

Multi-Camera Switching

Mix/Effects Banks (8)

Expand creative possibilities for your production. In Mix mode, M/Es can use program/preview transitions and overlay to create full-featured sub-mixes. In Effect mode, create multiple video layers for real-time compositing, or transform your green screen setup into an elaborate virtual set.


PTZ Camera Control

Control robotic PTZ (pan-tilt-zoom) cameras directly from the User Interface, including camera orientation, zoom, focus and iris. Position presets with thumbnail preview make it easy to set up shots remotely and change angles on the fly.

Other New Features

From Dr. Andrew Cross – CTO NewTek

  • Internally all ddrs now use the 3play playback engine, so moving through clips is way (20x) faster, slow motion is field interpolated, all delays selecting new clips are gone, perfect
  • In DDRs you can now view one play list while you are playing another one defielded clip pausing, etc…
  • You can use sessions as templates for new sessions. This allows you to set up a session that has everything you want as your base show, then use it as the template every time you start a new show.
  • The record and capture tabs allow the recorded clips to go straight into any play list. This seems like a trivial change, but is huge in practice. You can be have replays automatically drop into a play-list that is not on output, etc… etc…
  • Audio recording is now done at 24bits across the board.
  • As others have mentioned, any CS works on any product, withing reasonable limits of course (using a 40CS to drive an 8000 is possible but not entirely recommended!)
  • The additional third party support is huge. I have not seen mention of this yet, but TeraDek wireless cameras boxes will work onto network inputs at full native resolution (I am very excited about this, TeraDek make amazing products.) USB cameras do as well.
  • Sharing session folders on the network is a single click and the sw does it all automatically.
  • Any network input can play any source over the web, including http sources, rtmp, rtsp, etc… etc…
  • The TriCasters all support network out via http served MPEG streams. This one is going to resonate for years to come! Any source that can read and decode MPEG I-Frame only over http can see our output. This canb be used for customer ffmpeg encoding, archiving, streaming, feeding our input into VLC media player for additional viewing, etc… etc…
  • FX row has been replaced with color groups. In effect this gives you 4 FX rows, and is just wildly more powerful than what we did before, and easier to use.
  • The audio mixer improvements really deserve their own entire article, but solo is now WAY better and supports multiple sources, audio follows video is finally what it should have always been; it is way more powerful and way easier to use.
  • Thumbnails everywhere have checkboard to show clips and titles with alpha.
  • Audio inputs can be renamed now (just like video inputs can).
  • The audio routing and outputs are really cool and enable lots of the complex routing configurations that I cannot remember how many times I have been asked for !
  • There is a configurable per audio input delay. This is a small feature but one every digital A/V mixer _really_ needs these days. The problem is that on almost all modern affordable cameras the digital audio path has a delay to it. This means that if you are using these cameras with analog audio (as almost everyone does!) then the video is going to pear out of sync with the video that got delayed. We allow this to be corrected per audio input.
  • Macros have a full editor across the board.
  • I’ve seen a lot of mention of macros, MIDI, hot-spots, etc… each of these features are cool … but the real magic is that once you bring them all together you get something that is way way more than the sum of it’s parts. I predict that this is going to change every workflow for every user. Ultimately the TriCaster just completely controllable by almost anything you can imagine.
  • Following on with MIDI, you can now use MIDI sequencers, lighting controllers, etc… to control and script a TriCaster system. Even Garage Band can now store midi events to change video channels. Using something like TouchOSC you can easily have second operators controlling PTZ cameras, uploading to social media, etc… I am waiting for the first person to hook up a MIDI laser harp to a TriCaster !
  • Single shot animation buffers rock. Basically they are a buffer that plays automatically when you take it to air, every time. This allows you to have your station logos, ads, etc… in a buffer then just click take on the DSK to put it on and it will play automatically. You no longer need to think about automatically setting up and manually playing animated logos, etc…
  • The main switcher has preset slots just like everywhere else on the UI.
  • We have this really cool new propriety “super resolution” algorithm that can double image sizes without blurring edges, this is integrated across the board in defies ding which makes for better streaming quality, better still grabbing, better DDR clip freezing, social media uploads, etc…
  • All tally indication is now recursive with support for M/Es, and will always show “red” when a source is on program out, even if that occurs through very complicated setups.
  • PTZ is very cool, and allows you to save a whole bunch of production costs (fewer camera operators) … but it really comes into it’s own when you tie it to macros and all of the ways those can be triggered.
  • You have display overlays on any multiview for “4:3 safe”, “Centre cross”, etc…
  • Our UI team have done an amazing job on the design of the product (and there is a cool new easter-egg !)
  • The SDK has got vastly better and covers way more than ever before. You can, for instance, write external apps that can update our titles (which can be in Medial Players or any of the 15 new buffers!) remotely … and I know that there are some cool applications of that coming that are really amazing (YoungMonkey is doing his magic … but I cannot say more at this time).
  • On the subject of the SDK, there is now a macro “plugin” that allows third parties to implement their own commands that get run as our macros. The possibilities for this are absolutely endless because it allows you to take almost anything you would ever want to control and build it into your TriCaster workflow, assign it to hot-spots, CS keys, etc… I wrote above that “Ultimately the TriCaster just completely controllable by almost anything you can imagine.”, but this capability also opens it up to also control anything external that you can imagine.
  • The video quality across the board is dramatically improved. We tend not to show quality comparisons, but I personally look into this a lot. Our scaling is pretty much perfect signal processing wise, everything is done in native YCbCrA without conversion – this is really really important and one of the dirty secret of a lot of devices out there is that they go via RGB that causes all sorts of artifacts. Anything that needs to come in RGB for us has 2D error diffusion color conversion applied to it (the difference of this is very noticeable) and the list goes on and on …
  • The update introduces an entirely new “next generation” internal rendering engine that does full integration sample anti-aliasing and edge smoothing, etc…
  • All cs units have a fail safe so we can detect dropped USB connections. We can then actively try to recover them even if the motherboard chipset has become locked up (very common with poor USB extenders).
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